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Unread News

  • 09

    Jan

    Here's a pretty insignificant but also interesting little behind-the-screens detail I only just noticed: the 1993 Origin catalog lists the yet-to-be-released second Wing Commander novel as "Intruder/End Run". It looks like the Christopher Stasheff novella that kicks off the book was at one point named Intruder instead of Milk Run! The name certainly fits the story just as well. The idea behind End Run was that Stasheff's story would set up the scenario and Dr. Forstchen's novel would bring in Bear and company to explore that setup. We're betting that the title was changed late in the process to better connect the two stories which do seem to end up further apart than the original idea just on account of their very different writing styles.

    end-run-intrudert.jpg

    Wing Commander: Intruder/End Run (April) $4.99
    by Christopher Stasheff and Bill Forstchen
    What are the Kilrathi protecting on the remote world of Vukar Tag? Mission
  • 08

    Jan

  • 08

    Jan

    Everyone's Turning Thirty

  • 07

    Jan

    Space Cadet Rewind, the able YouTuber that has done in-depth reviews of several Wing Commander games, is back with a video covering Wing Commander's lesser known cousin: StarLancer! And unlike the Digital Antiquarian, they actually did proper research into Digital Anvil and the making of the game. It's well worth a watch.

    And if this inflicts you with a dreaded case of StarLancer fever, be sure to check out our article about how the game reuses assets from the Wing Commander movie in a surprising number of places!

  • 06

    Jan

  • 06

    Jan

    There's some pretty exciting news from Remi Leonard's libRealSpace project, an attempt to recreate the RealSpace engine originally built for Strike Commander as an open source platform. They've released a new build of Strike Commander with VR support just in time for 2026! Check out the video below which seems just about perfect.

    RealSpace was created for Strike Commander and the game's "virtual cockpit" mode actually lends itself to VR very easily. Pacific Strike and Wings of Glory also had this feature and WoG actually supported 1996-vintage headsets like the VFX-1! But even more exciting, RealSpace was the engine for Wing Commander Armada, III and IV so we can dream about this somehow being adapted to our favorite series. You can download the build here.

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