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Chips

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21

Friday, December 12th 2003, 5:51pm

Okay - unfort i might just leave it hard - ior just make a leeeeettle patch that makes Liberty slightly (lol) easier. However, i have a delay in process i am affriad. I have just been accused of hacking a site on the pure basis that they don´t like me. Of course - seeing as i am registered on thier forums this means that they have my IP addy - typical. Oh well - trust that a) Geocities will do this right b) I was at work all day with no access - and also c) AOL can confirm that i was offline from midnight last night until 4.50pm today <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> SO EVEN if they make it to be my ´IP´ the timing of the hacking will prove it all a fraud <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> - yes i am smug cos i honestly believe they have done this themselves to try getting TE banned from servers. <i>The minefield system...said to be the most difficult and dangerous system ever created. However - benefits are the 30million credit wreck in the system...tempted? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> </i>

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22

Friday, December 12th 2003, 8:31pm

THANKS TO HAWKEYE: The bug with infocards is due to the OS of your comp. If you are running on Win98 there could be a problem for you. If runnining on WinXP it def works. No idea why - but may try working it out at some point! lol. Sorry folks - never tested OS for mods! <i>The minefield system...said to be the most difficult and dangerous system ever created. However - benefits are the 30million credit wreck in the system...tempted? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> </i>

StarNova

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23

Friday, December 12th 2003, 9:28pm

The mod works for me, am using WinXP. Like the mod, however have a question. Am using OPENSP by Xerx and have modified OPENSP so will have postive faction with all faction and did some exploring of your mod. For the life of me, I could not find any of your new systems. Where are they???? I tried reading your readme file, but no clues therein. Thx. ps. I love the Battleship missions from Planet Malta.
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Shingen

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24

Friday, December 12th 2003, 10:16pm

It´s obviously something in winxp that´s making it work. I installed the game, FLMM, and the mod on my newer kit running winxp, and it´s working fine. That really sucks because between my wife and the kids, I´d never get a chance to play it anyways. They´ve got me out-numbered. =) Thanks anyway.
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baene

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25

Friday, December 12th 2003, 10:49pm

Possible bug perhaps? Flying the Ronin fighter (ugh, the flying brick...heh) I´ve noticed when your hull gets to about half or so, EVERY time, i lose both torps and my missile launcher, nothing else. EVER. Is this a bug? The torp launchers aren´t on a wing, so it struck me as odd. Also, it doesn´t matter WHERE the missile launcher is mounted either, it always goes with the torp launchers lol. Seems like a bug... Also could you perhaps make drops happen a little more? it´s frustrating as hell to do missions of 100k to 200k+ and get one gun to drop. I´m having a tough time outfitting my ship. I´ve done 6 missions total in that range and got a total of 3 guns to drop...This maybe for those of us that don´t like to trade maybe? Drop rates are extremely low (not sure if you intended this)...All in all still a solid mod since Term increased the cash at the start, would just love to see more guns drop...Also, does this have to do with the wings of the ships breaking off so easily? Either way, please fill me in, and maybe hook us up! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> oh, and yeah, the battleship missions...mixed feelings on that one lol, i didn´t realize what i took hehe flew to the mission spot and lo and behold 4 or 5 Rheinland Battleships lol. In the flying brick (Ronin) i got stomped pretty hard, but i laughed good lol Thanks again. Baene

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26

Saturday, December 13th 2003, 11:13am

erm - if no-one noticed, things get shot off easier too. Also - parts of your ship fall off easily. Try figting bounty hunters. Use a missile or two - but let them regen. You will find that you have stripped them of weapons rather quickly!! <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Oh yes, less drops as parts get blown off too.also - did fiddle with some values of stuff too.........i just aint a nice guy <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Its mainly cos the prices have been hiked up, so if you collect like 4 class 9 guns, you won´t get 400k for the mission, and 1mil+ in loot. I just thought it would get a little silly doing that was all <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> I have changed a loadouts.ini file so that the ships in Liberty (pirate and cops) will only have 1 regen each. This should make it easier for you if anyone likes that idea. I can make this available - or do you think i should make it even easier (bear in mind that you will kill them about 2-3 times faster than you could before this). I still want this to be tough - but perhaps the simpler start would be good eh? Okay - i have made a patch. Now - download this to have easier fighting in liberty - as the ships (pirate and cops only) have less regens instead, so this means you can dispatch them easier, they only regen once. Now - this also contains a fixed price on the ships. IF YOU DON´T DOWNLOAD THIS PATCH AND THEN BUY THE CHEAP BATTLESHIP - YOU WILL GET BOOTED!!. So it won´t let you buy this cheap once servers are running this okay?? My site is <A href=´http://www.pathfinderstudios.com´ Target=_Blank>Here</a> Edited by - Chips on 13-12-2003 11:46:23

whitetiger123

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27

Saturday, December 13th 2003, 11:36am

Chips, I think I´ve found alittle bug in your mod. The kusari Destroyer costs 6.5mill, and the battleship cost 2.5mill. The Destroyer has 300k armor while the Battleship has 500k armor. Is it suppose to be like this?
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Chips

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28

Saturday, December 13th 2003, 12:25pm

Patch at my site, posted patch to baked for TLR too. It will fix that prob and also the difficulty in the liberty systems. The patch is 25kb - so its no biggy, should take seconds to install, just make sure you deactivate mod in FLMM first, and then also close FLMM. Then download it!! If servers install the patch please - it will make the starting easier, but ALSO change the price problem on the ship - so you REALLY need to install it to avoid crashes or also people being kicked for cheatin! If you are running an evolutions Server - please email me with your email addy, as that way i can email you with the update files infuture. THis will avoid any probs, and also, can email you personal updates (like if you want to make a system be gangbanged by nomads for a week - lol) Mikejgarlick@aol.com I will then make a server operators mailing list Edited by - Chips on 13-12-2003 12:26:10

Shadowtech

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29

Saturday, December 13th 2003, 3:03pm

Hi Chips, if you post patches that fix in-game things can you make them seperate from the &quot;Make the game easy&quot; patch, cause I like the game the way it is but would like to install any bug fixes, without makeing the game easyer
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30

Saturday, December 13th 2003, 3:21pm

well - it doesn´t make the game that much easier, it just means that you can start without battling it out for 20mins on first few missions! It only removes some regens of lower level things - like Rogues in liberty. Venture out of liberty and you will still get spanked as hard as before, it just means that newbs might not be put off quite as much What the patch does do though!!!! Fixes crashes when buying: Kusari Gunboat Rheinland Gunboat Liberty Cruiser Also fixes: Price of Kusari Battleship. Don´t worry, on my website it has the patch right now. Also contains my latest - some server only files that will change the aspects. Right now there are 4 wich will: Nomads will invade Manhatten Nomads will invade Gamma Nomads will invade Alpha Nomads will invade Leeds Soon i will post up more, where you can choose to have other factions, like Kusari going into rheinland, OUtcast battleships in Liberty, nomads overrunning whole systems rather than just planets. There are also the restore files for these too. Very simple, very easy, makes a change. All patches are around 25 kb so very very small, just deactvate the mod, shut FLMM then download patch. It will take care of itself - just click on Okay for it to get into action! lol

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31

Saturday, December 13th 2003, 3:42pm

Okay - the patch is on the site now (mine) and is third topic from top. Second topic from top is the mod itself. This will allow new players to download the mod and not need the patch (they both do the same thing). The first news item is for admin of servers to email me so that i can send you immediate updates if necessary so that servers won´t crash! lol. Now that is all sorted - for now Website:<A href=´http://www.pathfinderstudios.com´ Target=_Blank>Pathfinders</a>

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32

Saturday, December 13th 2003, 5:39pm

Major problem with your update patch. I get a error message of this patch will overwrite current Evolution mod. I think I will go and download the full version with updates from your site to be on the safe side.
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StarNova

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33

Saturday, December 13th 2003, 5:58pm

Chips, you need to recheck or redo the server file. NomadInvasionLeeds I get a file corruption message when trying to use FLMM.
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34

Saturday, December 13th 2003, 6:42pm

hmm - okay, firstly - it is SUPPOSED TO OVERWRITE THE OLD ONE!! so don´t download the new version unless you are really timid about it okay - its fine. All it does is put the two files in the update INTO the evolutions folder. Simple - only overwrites TWO files that are supposed to be overwritten! Will check the patch, been busy. Since the Elite has disbanded, i now have had some time to finish off pages, update stuff and whatnot on my website! lol <b>Website:<A href=´http://www.pathfinderstudios.com´ Target=_Blank>Pathfinderstudios</a> </b> Contains all the latest on the Evolutions mod

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35

Saturday, December 13th 2003, 7:09pm

Hey Chips I noticed that when escorting the VIP´s from manhattan, it doesnt say where your supposed to take them, same with prisoners
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36

Saturday, December 13th 2003, 7:22pm

Hmm - cannot remember VIPS going to places - probs cap planets. Also - Prisoners - to prisons generally - or to pirates. They want their friends back, but i think if they find you carrying their friends (like you captured them) then they will open up on you...... <b>Website:<A href=´http://www.pathfinderstudios.com´ Target=_Blank>Pathfinderstudios</a> </b> Contains all the latest on the Evolutions mod

jrhiggo

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37

Saturday, December 13th 2003, 8:57pm

Thanks for the mod. Seems to be a problem with the mining ship on baltimore.... doesent appear to be steerable at all (elite server)
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38

Saturday, December 13th 2003, 9:14pm

Yeah - i heard about this. Unfort it is a beast to fly,but i musta accidentally upped the values on one line to make it not move. Will check it out. Just wish i could shrink that beast a little too! Might take an hour or two though,as am fiddling with my forums and website - if you find anything else let me know immediately though cos that way can sort it out in one go <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

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39

Sunday, December 14th 2003, 12:46am

Chips can you fix it so pilots eject, I havent been able to tracter any pilots at all, I did a few missions and still havent gotton any pilots to trade back to there factions
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40

Sunday, December 14th 2003, 1:28am

Noticed one more tiny error, in New Tokyo, there are passengers that want to go to manhattan but the card says New London, in other words in the list theres 2 choices for passengers that want to go to new london, but one of them really wants to go to manhattan.
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