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Laserblast

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41

Wednesday, February 18th 2004, 10:10am

This is probably unimportant, but i took a mission in freespace and the space station to be destroyed ended up 1324 M inside the backside a planet. For obvious reasons, I could not destroy it. I can´t remember the planet´s name (bad memory for names), but if you catch me on the server, I can spot it on the map. I use the same name as in this forum. If a butterfly flapping its wings can cause a hurricane, what do spammers cause?
Signature from »Laserblast« A scratch? Your wing is off! "No it isn`t" "Then what`s that then?" "I`ve had worse"

Pinger

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42

Wednesday, February 18th 2004, 1:52pm

had a simmar mission to Laserblast, the mission Station I had to kill was partialy in the Xeno station I got the mission from. But I could kill the station but put that Xeno base hostile
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crabtree

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43

Wednesday, February 18th 2004, 2:15pm

hi all, thx for the bugs mentiond, i made a list now with them listed and hope to solve most of them soon, <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> found some other things too. i&#180;ll be back soon
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Pinger

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44

Wednesday, February 18th 2004, 3:36pm

update on the Mimbar crash it happened in New london as well when I got the admin to move my character out of Mimbar, but only when I had the <b>Pluse Phaser </b>. Thinking this as I sold my only custom weapons and no more crashes and then bought the Quantum Torpedo´s again but not the Pulse Phaser. So I would have a look at the Pulse which cant hit a barn door anyway and throws off everything else´s aim to badly to be worth while.
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Laserblast

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45

Wednesday, February 18th 2004, 8:29pm

Back again. Correct me if I am wrong, but isn´t the Bird of Prey (B´rel) supposed to have a torpedo launcher? The one on Munich only has the two wing tip guns, but no torpedo launcher. I don´t care you add additional guns in the process, but please add the torpedo launcher in the next version or something if at all possible. If a butterfly flapping its wings can cause a hurricane, what do spammers cause?
Signature from »Laserblast« A scratch? Your wing is off! "No it isn`t" "Then what`s that then?" "I`ve had worse"

Tai-Pan

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46

Wednesday, February 18th 2004, 9:03pm

I get kicked when trying to buy a Primus, and the cargo hold seems to be full of something. I get kicked when trying to launch. Me and Laserblast had some servercrashes when trying to leave Minbari system, we finally got out after 3 crashes.
Signature from »Tai-Pan« Specs: CPU: P4 3Ghz Ram: 1024 Mb DDR GFX: Radeon 9800 Pro HDD: 4x80 Gb Raid 1+0 WinXP Pro with latest drivers

Pinger

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47

Thursday, February 19th 2004, 4:03am

Battle ship encounters where´d they go?
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rmcolborn

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48

Thursday, February 19th 2004, 7:22am

Crabtree, Before I tell you my little bug, I want to say I am enjoying the heck out of your mod. Had a situation where my HD crashed and my SP game of FL was totally lost -- hadn´t been backing those up. I was ready to rescue the President and was level 20 or something. I was peeved and didn´t really want to play the game all over again to the same point. But, when I discovered your mod, I liked it better than the others I had seen and have been enjoying playing the SP campaign over again with all your changes. I have run into what appears to be a bug however. In random single player missions where you are told to destroy a weapons platform(s), I have on multiple occasions experienced all of Bretonia becoming my enemy after completing the mission. I am suspicious that something in the mod has identified the platforms as Bretonia property even when they are the targets of a Bretonia issued mission. This issue is reproducible and the mistake can be corrected simply by loading your last Autosave and aborting the mission. But, I´m sure you didn´t intend to remove platform destroy random missions. I have a feeling as I write this that this problem might sound bizarre and &quot;no way&quot;. But it is reproducible so, if you can, look into it. And once again, thanks for a great mod. I am deeply enjoying it and looking forward to exploring the new systems...once I get a little higher. Sincerely yours, Mark Colborn (game designer of ICE´s Rolemaster Companion I, co-author Lords of Middle Earth, and R Talsorian´s &quot;Heavy Metal&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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Predator

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49

Thursday, February 19th 2004, 9:28am

@Tai-Pan and CrabTree There is a problem with the primus ship and the microsoft 1.1 patch, friend had the same kicked for cheating as Tai-pan with that ship and his server running the 1.1 patch,he removed the patch and the ship launches fine still has
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crabtree

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50

Thursday, February 19th 2004, 3:39pm

for all, thx for announcing the bugs, sry that we didn&#180;t find them but only 2 weeks for testing the release version, but anyway i&#180;m on to fix them and made a list with it. Go on with your great beta <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> beta testing i hope to release an bugfix soon. i&#180;ll be back soon
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CyberClaW

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51

Thursday, February 19th 2004, 5:40pm

Hi all. Crabtree, your mod is awesome! I place it right after TNG for the fun, guns, numbers of ships. But for the physics, guns effects and game balance, you are the winner <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> But, your mod need someting more like somes capship encounter (house and pirates) Not too much because it´s not a capship mod but somes in order to got some good target (and challenge) with the few capship we can take in your mod. More traffic in the new systems, more specifics ennemy encounters (Someting else than regular pirates) in the new systems. Saturn also need a better skin <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> We also need MORE MP server. Ive only seen 2 servers and they got only 2-3 players online.
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Predator

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52

Friday, February 20th 2004, 8:45am

@Crabtree Hi I don´t mind being a beta tester on a great mod like this :-) , anyways found some more bugs. 1.Kardassian Galor on planet Hamburg lists 9 guns 2 turrets. It only has 4 guns no mines,no countermeasures nothing else. 2.DataStorm 3.6 shows
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53

Saturday, February 21st 2004, 12:00pm

hi crabtree i really enjoyed playing your mod and im quite facinated by the number of new ships available, wow 105 new ships!, is that true, so far ive seen the tie fighters the x wing and some others i cant remember. but i have a problem... i cant seem to get past level 38, and i cant buy some of the ships since they have a requirement of level greater than 38. did i miss anything? well please help me. =) thanks, zebra005
Signature from »zebra005« Don`t bug me or I`ll ride my Sabre and shove it up your friggn` ass.

Pinger

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54

Saturday, February 21st 2004, 12:17pm

@zebra install the FL server 1.1 patch Edited by - Pinger on 2/21/2004 12:18:24 PM
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55

Saturday, February 21st 2004, 1:50pm

intalled it and still not working... hmnn... forgot to mention im playing SP and my current ship is Humpback with 5.5M credits. but thanks anyway Pinger. =) is there a mod in SP for this?
Signature from »zebra005« Don`t bug me or I`ll ride my Sabre and shove it up your friggn` ass.

Boba~Fett

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56

Saturday, February 21st 2004, 2:26pm

Call me stupid or something...but im awefully confused about one thing. I have the wts mod installed and running in sp mode after the campaign was finished. Then i noticed this wonderful B-wing ship at the cosair base...so i proceed to buy it. Then i realized that it requires player level 39. Now im at level 38...how the hell am I suppose to exceed the maximum level restriction?!! I thought oh well...what the hell ill go buy a cardassian cruiser and again i found out it needs level 40 something. So...unless those things are just sitting there only to tempt the bored and obssessed how are we suppose to aquire it? Replay the whole campaign again? -Oh btw i am running around on a millenium falcon...hmmmmm...feel like Han Solo. All i need now is death stars and imperial cruisers running around...Crabtree only if you could...sigh...
Signature from »Boba~Fett« How do you like yours served? In the coldness of space or in carbonite?

Date of registration: Sep 20th 2003

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57

Saturday, February 21st 2004, 2:47pm

same here, actually i was planning on buying that super big transport lying there in Battleship Matsumoto, so here i went trading with my humpback because i cant buy the domedary, those lane hackers wont let me in their base, and now i have 5.5mil but i cant buy the darn thing because it requires level 40, man after all the trading hours spent running back and fourth, getting my ass kicked by those hessians, all for naught... man i tell you, its frustrating... i tried to search for a mod but all i found was a code that would alter somekinda ini file i think, but gee all i know about modding here is intalling th FLMM and those great mods in here, thats it. i dont know squat about changing those ini dll or any other file for that matter. well... anyway thanks crabtree for this great compilation of mods, anyhow im still enjoying it... well im going for the xwing, and kick those hessians ass, payback time. unioners... your mine!!!
Signature from »zebra005« Don`t bug me or I`ll ride my Sabre and shove it up your friggn` ass.

Boba~Fett

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58

Saturday, February 21st 2004, 5:03pm

No kidding...i travelled all the way from jupiter system to minbari to buy that huge minbari cruiser. I don´t need to tell you what happened next. All I can say is that im still flying around in my puny little millenium falcon. I just wish that the next freelancer game would provide a little more variety to the game missions. Shooting everyone to pieces with my quantum torpedo is getting alittle boring.
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alpha-Leader

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59

Saturday, February 21st 2004, 5:30pm

I can´t get the MOD to work I did a fresh install and put on SDK and then installed it and I get on the server but When I launch from Manhattan the games crashes to the destop. PLZ HELP ME

Maximillion2

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60

Saturday, February 21st 2004, 7:50pm

My 2 cents. Bugs; (some possibly not) Avioki FRTR after logging bak onto server, dropped cargo cap from 1000 to 600. And has no cargo capacity listed in ships info card. Drone frtr carries 220 but is listed at 175. Ships carry more than 50 cm flares, intentional? Bought the corellian at Curaco, but it came without shields, had to buy seperate. No refire rate listed for shadow guns. Too many LARGE asteroids in the trade lane and right next to the docking ring at stations/planets in the Vorlon system. (Notice in the umodded game the lanes are mostly devoid of debri in fields they go via?, like &quot;tunnels&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Makes it nearly impossible to dock large ships like the Avioki frtr at stations in fields off trade lanes. I mean ones right at the end of lanes, not pirate bases. No moorings at: Plan Ganimed/Minbar/ mars/Malta/ Cella Dor, alice springs/Nigh Madina. If anything Minbar &amp; Malta should have moorings atleast. There are more but i forgot to write them down.
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