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Tyro

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21

Tuesday, July 13th 2004, 12:59pm

Com´on Warzog, you knew a grand project like this was going to have some bugs to work out. Just because it turned out worse then you thought is no reason to give up. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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warzog

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22

Tuesday, July 13th 2004, 1:31pm

What I meant was... I give up trying to explain a mod that shouldn´t have been released, yet. Watch your 6!
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hoovsbin

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23

Tuesday, July 13th 2004, 2:53pm

Warzog, Thanks so much for your work. I get some CTDs, but I was able to go to over 90% of all system dock stations/jumpholes, fight pirates, Kilrathi, and Stelteks, work for the Federation, make some money, and upgrade to the top ship. As I was flying through space in my tachyon-cannon loaded Centurian, listening to that old familiar music, I kept being transported back to my early days in the WC Universe, and found myself back in that warm, fuzzy Privateer universe. I felt young, again! What a rush to go back to that place somewhere between the Kilrathi Empire and the Unknown. I know this is what you want this mod to recapture, and even with the present bugs it accomplishes this for us old-timers who keep waiting for that never to be released &quot;Privateer 3&quot;. Thanks for the mod, and the re-awakened pleasant memories. Edited by - hoovsbin on 7/13/2004 1:58:41 PM
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warzog

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24

Tuesday, July 13th 2004, 3:23pm

hoovsbin et al: Thanx for the kind words. I´m in the middle of a new approach to Gemini, that I´m hoping will work. It´s gonna be a complete rewrite of the mod. I´ve spent to much time trying to get Gemini and the FL Missions to work together... and it just aint gonna happen! Hopefully, this new approach will work. We´ll see... Watch your 6!
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Quixotal

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25

Tuesday, July 13th 2004, 7:54pm

Warzog, please don´t give up. I´m only trying to beta test this for you and give you as much information as possible, I know its not a finished product. I think you have done a great job on what to me looks like a herculean project. If I had the expertise to help you go through these bugs and sort it out I would gladly do that. Unfortunately programming was not my forte, I m better at troubleshooting hardware problems. Quixotal

fangmans

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26

Tuesday, July 13th 2004, 10:43pm

There is a lot of adjusting to do with the Mod, as well as some things that need to be fixed. But isn´t that what a Beta release is for? Out of all the Mods made for FL (and I´ve tried most of them) there is only one that comes close to your PTR. Most Mods that add new systems are left lacking because none of the bases work correctly. In some of the other *MAJOR* Mods the writers think they have a great work when combat takes you hours to complete (if you survive!) because the bad guys have shields and weapons that are better than you have, not to mention that you end up fighting 10 or 12 bad guys at once. Keep up the good work. Oh. By the way, that other Mod? Terra Empire Phase 1. While not quite as advanced as your PTR TE works quite well. The Fangman
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warzog

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27

Wednesday, July 14th 2004, 12:17am

Quixotal: Thanx for the offer, but I´ve given up on that version of Gemini. I´ve started on a new version. So I´m not &quot;really&quot; giving up. I´m gonna beat this sucker, yet! [qoutefangmans: While not quite as advanced as your PTR TE works quite well. My &quot;The Equalizer Mk I-Mk V&quot; mods all work quite well, too! Your point? (BTW-I´m just teasing you.) As you noted... Part of my problem... AND the reason for so many flippin´ bugs... Is that I´m trying to do something I haven´t seen done before. So... each little push... each little shove... tells me where the limits are... what I can get away with... and what I need to find a way around. Gemini, however, is more like one Gigantic CRAM!!! I´ve learned alot about FL while working on it. If my assumptions are correct, my next version should be alot better. Watch your 6!
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Du7andal

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28

Wednesday, July 14th 2004, 1:58pm

Right! And when the Gemini Sector is stable, you can put the FL missions back in! Right? RIGHT?? OH NO!! HIS HEAD IS GONNA EXPLODE!!!! :p ----------------------------------------------------------- &quot;The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you.&quot; --7--
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warzog

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29

Wednesday, July 14th 2004, 7:38pm

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Du7andal Flight Captain posted 7/14/2004 12:59 PST -------------------------------------------------------------------------------- Right! And when the Gemini Sector is stable, you can put the FL missions back in! <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> In theory, yes! However... FL is so tied to the Sirius Sector... (as are the missions) That it may be impossible to do. I won´t know for sure until I get Gemini stable. Once it is... Then I´ll try putting the missions back in, and we´ll see what happens. Watch your 6!
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Du7andal

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30

Thursday, July 15th 2004, 6:35pm

I dunno what it is but on my computer all the blinking lights on the title screens have squares around them. Very odd. Also I am still getting that odd weapons error depending on what ship I start with, so far only the Centurion and Tarsus works. You have done a fantastic job with this and should be proud; even if it isn´t finished yet.
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Quixotal

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31

Thursday, July 15th 2004, 7:52pm

I have the same thing too, but since its only the intro screen i figured Warzog would be more interested in actual game bugs than to worry about that minor problem Quixotal

warzog

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32

Thursday, July 15th 2004, 10:10pm

sorry ´bout the square lite bit, but that´s the only way I found to get the lights to work as to the weapons, I thought I explained that already... this was my first shot at putting &quot;choices&quot; in, and I blew it! next version it is already fixed. Watch your 6!
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Assassinator

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33

Thursday, July 15th 2004, 10:23pm

It doesnt work for me <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> I enable the mod in FLMM and start Freelancer, gets to the FREELANCER splash screeen and crashes, WTF is going on?
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mikehunt

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34

Thursday, July 15th 2004, 11:07pm

I haven´t tried this or any of the other updates in the last few months yet since I recently found a way to replay the original Privateer which I never completely finished. I think this is a great mod idea though and loved one of the earlier versions which I did play around with. This mod is definitely appreciated. Edited by - mikehunt on 7/15/2004 10:13:10 PM Edited by - mikehunt on 7/15/2004 10:15:49 PM
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warzog

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35

Friday, July 16th 2004, 1:46pm

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Assassinator Recruit Posts:1 posted 7/15/2004 21:24 PST -------------------------------------------------------------------------------- It doesnt work for me I enable the mod in FLMM and start Freelancer, gets to the FREELANCER splash screeen and crashes, WTF is going on? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Run the mod again... After the mod crashes... (Before you do a single thing.) Locate the file named, &quot;FLspew.txt&quot; If you don´t find the problem when looking at it in Wordpad, email it to me. (My email button works.) Are you using a patch? It won´t work with v1.4 Watch your 6!
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SirRonald_NL

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36

Saturday, July 17th 2004, 6:04pm

I have try again to play - i must say its looking good but to much problems for an full raport. The max level is 38 (olso on the original SP) - i just only trading and nothing more - i dont fight but only i was attacket by ´enemy´s´. The are to many problems - some times i want to dock an spavestation - some times i leave an station - i want to dock on an tradelane or leaving the tradelane on the end of that - FL chracht in windows itself. I must again and agin saving and saving - buts the craches makes my crazy - olse the booting of the PC by using the mechanical jumpholes. Everywere you can bought all equepment you needed - better way this coppel it to an leveling what you must reaching becouse its to easy and to booring. I was on the apes &amp; robot planets - and thats an missing point - i mean for buying secret wapons only there and olso that olso there i have orders for enemy´s - my mening is an BIG missing poit. Olso the beginning is not good in my vision - beciuse i can not chouse for an life as pirate - i want to docking the mod an choise for the house - or better - for an shooise to where i fly and take an order on the bord for who is my frind i help and aoutomatic what i atacket is my enemy !!! An last thing is the speed of the trusters - its to fast for using in an scrap or mininng or meteor field becouse the many collissions - and youre dying by that. I think that its better to reducing to 450 or 500 for an good controls. for the rest - its looking good - the menuscreen corresponding where you was by last saving is an happy thing. What over must is the &quot;New Constantinopel (Leeds) system&quot; becouse you can not using the trade systems end i can only docking the planet and nothing more - i can only fly to the points for the jumpholes - treasures - fighting but not docking to the mining stations becouse the crash of the PC - spontanesle booting the PC. Thats for now - Best regards Ronald Netherlands Dutch male - 45 - living in the the Netherlands - SF_fan but not an trekkie - i feel me an Terraan and not &quot;Duth&quot;.
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SirRonald_NL

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37

Saturday, July 17th 2004, 6:19pm

and Warzog, Its the FIRST mod wat i was seeing for broking the normale way playing the FL - its an first step in an good direction for an reale original mod. I like this kind of mod becouse its not imitating the FL_storyline but an total free modding on an new consept. And to so far on this time youre THE FIRST ONE thats breaking whit imitating. Good for you - do not give up - my vision is that Aken and Keulen has olso not bilding on the same day (thats an dutch expession by to difficulting problem - but if you sholdering it the price is adoration for an good solution and idea´s) Best regards Ronald Netherlands Dutch male - 45 - living in the the Netherlands - SF_fan but not an trekkie - i feel me an Terraan and not &quot;Duth&quot;.
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warzog

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38

Saturday, July 17th 2004, 6:59pm

SirRonald_NL: Thanks! Watch your 6!
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pressgod

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39

Wednesday, July 28th 2004, 1:13pm

Overall a good attempt at a totally new style of mod. Just some comments for now until I have time to play all the way through the systems. I prefer to Trade rather than fight which is more what the profiteer series was originally about anyway. I assume you will balance the cost/sell and product availability between the systems later on. As right now it is boring to be able to see only fuel and food at the stations. The products for sale are almost the same on all the planets so there is no reason to make a trade run across the galaxy for profit. For me it is a major reason I play the game anyway. Next is the matter of ship gear it is the same everywhere but shouldn´t it be that the higher classes of sheilds,weps, and other items be available in different sectors based upon the difficulty of the AI in that sector? Also I too have had CDT when entering or leaving staitons and planets,they seem to be related to using the first trade lane gate I come too right after I leave. I have gotten around some of them by cruising away and docking with a gate one or two away from the problem area. There is also a problem with the light fighter on what used to be new london it only shows two torp positions but claims to be able to mount guns. I bought it thinking it would repair in equipment dealer screen but it did not sorry I don´t recall which ship it was. Also the voice overs for the different AI you encounter is about 200db higher than the ones for your ship computer or other background sounds (yes I even tried adjusting the voice in options). They about blast me out of my chair when I come to dock or when they scan me to check for contraband. I like that they are saying something different than the original game but try and balance the volume to the same lvl as the rest of the game. Overall I give you a B- for execution and an A for effort as this can be a great mod with a little more work and thought put into the details. I like the overall feel of the mod but it needs some rubbing to smooth out the rough spots. I will look foreward with great interest to your next version of this mod. News is just something you haven´t heard about yet! all the news that no one reads

warzog

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40

Wednesday, July 28th 2004, 1:56pm

pressgod: 99.9% of what you said is dead-on. One of the main problems I´ve been having is that a lot of what´s in the mod is what other´s would call, &quot;Proof of Concept&quot; stuff. That is, stuff that hasn´t been done before. And while that may be so, the actual intention of this mod is to recreate Privateer, using FL as a basis. As to the commodities... That is probably the most complex part of the mod, and therefore hasn´t been fully adressed. When I started, the priority was getting the ships in, which has been done. Then came adding the Privateer Weapons, Equipment, and Commodities. Then came adding sound effects, music, and voices. (Still needs tweaking.) Then came changing the names/infocards on factions and other items. Now, the priority is to get the Gemini Sector up, and running. (And while it may not appear as such, this was my first semi-working version.) Once that´s done, then tweaking, and balancing everything will take place. Watch your 6!
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